3D Generalist | 3D Artist / Designer

Remote, USA Full-time
Job Description Experience 6- 8 years in a related production environment Education Bachelor s/master s degree in Media arts and Animation, Interactive Entertainment, Interactive Technology or related field, Exceptional candidates may come from varied background but must have a solid 3D design portfolio Profile We re looking for a creative and versatile 3D Generalist to join our Creative Development Team. Transforming ideas into immersive experiences and have a passion for both concept design and high-quality 3D asset creation, The candidate will collaborate with our Visualization Team and XR / Web Experience Team to bring concepts to life from initial sketches to photorealistic renders and interactive real-time assets. Skills Concept Development: Create 3D concepts for environments, characters, and props. Develop 2D concept art for ideation and visualization is preferable Accurately translate design concepts into 3D models and renderings. Asset Creation & Integration: Build photorealistic models, textures, materials, lighting, and rendering for both real-time and pre-rendered workflows. Implement clean and organized topology for all models. Convert models into various real-time formats (.OBJ, FBX, gLB, gLTF, etc.). Integrate, assemble, and manage scene assets using Maya/Max and Unity. Create interactive assets compatible with Unity coding or Unreal Engine Blueprint systems. Animate props & artifacts that works in work in web and Game Engines Workflow & Standards: Assist in developing new standards for modeling, texturing, lighting, and rendering. Participate in template and asset development for 3D content. Ensure production deadlines and quality control are achieved. Collaboration & Post-Production: Work directly with the Visualization Team to deliver photo-real and real-time resolutions. Support post-production editing and manage render layers in After Effects or Nuke. Proactively contribute creative ideas to improve processes and deliverables. Tools Core Tools: Maya, 3ds Max, Unity, Substance Painter , 2D Concept Art Tools: Photoshop, Illustrator etc Rendering Engines: V-Ray, Redshift Game Engines: Unity, Unreal Engine Nice-to-Have: Compositing & Editing: After Effects, Premiere, Nuke, Fusion Band SA Apply tot his job
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