Sound Design Intern (Star Wars Jedi)

Remote, USA Full-time
Join Electronic Arts as a Sound Design Intern for the Summer to collaborate on high-quality audio for groundbreaking games using Unreal Engine and Wwise. Your Role Here’s what you will be doing: • Collaborate closely with the Audio Director and Sound team to design and edit high-quality audio for in-game assets. • Implement and integrate sounds into the game using Unreal Engine and Wwise, ensuring seamless audio experiences. • Organize, spot, and assist with foley recording sessions for cinematic sequences. • Support the team with bug fixes, audio troubleshooting, and quality assurance testing. • Participate in meetings and contribute innovative ideas to the game. About You What you'll need: • Currently enrolled in a Bachelor’s Degree program in a related field, with expected graduation no earlier than December 2026. • Proficient in designing and editing sounds in a DAW; experience with Reaper preferred but not required. • Familiarity with audio middleware and game engine scripting; experience using Wwise and Unreal Engine preferred. • Strong problem-solving skills and attention to detail. • Passion for creating immersive audio experiences. Compensation & Benefits • Hourly pay range in California: $19 - $30 USD, depending on location. • 80 hours per year of sick time (prorated if less than full-time). • 16 paid company holidays per year. • Medical insurance. • 401(k) retirement plan. • Voluntary Disability Insurance available for interns in California. Training & Development Electronic Arts offers a world-class internship experience with opportunities to learn from top developer talent and contribute to groundbreaking games. Career Progression Interns gain experience working with industry-leading teams and technologies, supporting potential future career growth within Electronic Arts and Respawn studios. How to Apply Submit a reel or portfolio showcasing personal or school projects relevant to game audio. Reels featuring game audio projects are preferred; linear media audio work is acceptable. Clearly outline individual roles in group projects. Do not include music-focused work. This job may close before the stated closing date, you are encouraged to apply as soon as possible Report this job Apply tot his job
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