Character Artist – Photoreal Heads
Job Description: • Create high-quality 3D human head models with accurate likeness using reference images or scan data. • Sculpt detailed facial forms based on strong understanding of human anatomy, bone landmarks, and skin surface structure. • Use Texture XYZ maps and high-end texturing workflows to produce realistic skin textures. • Work with scan heads, photogrammetry data, and refine them into clean production-ready meshes. • Bake clean, production-quality maps (Normal, AO, Curvature, Cavity, etc.) for real-time engines. • Perform hair cards placement for realistic head grooming, ensuring proper flow, breakup, and density. • Collaborate with modelling, rigging, texturing, grooming, and animation teams to ensure smooth integration of assets. • Optimize assets for real-time engines (Unreal Engine, Unity) without losing quality. • Maintain high artistic standards and meet production deadlines. Requirements: • Excellent understanding of human anatomy, especially facial structure, proportions, and muscle groups. • Proven ability to match realistic or stylized head likeness with high accuracy. • Strong experience using Texture XYZ maps and scan-based workflows. • Good understanding of hair cards creation and placement for real-time characters. • Expertise with ZBrush for sculpting. • Strong knowledge of Substance Painter, Mari, and Photoshop for texturing. • Experience working with 3D scan clean-up and photogrammetry. • Understanding of PBR workflows and map baking pipelines. • Experience with real-time engines (Unreal/Unity). • Strong attention to detail and passion for realism. • Ability to take feedback and iterate quickly. Benefits: Apply tot his job