Middle 3D Artist; Environment & Character Art
Position: Middle 3D Artist (Environment & Character Art) April 9, 2025 Type: Contract Location: Remote Job requirements • Middle role in a team of 3D artists, experienced in both environment and character art, ensuring familiarity with all common asset types. • 3+ years of 3D modeling experience, with at least 1 year in game development as a middle artist. • Strong portfolio showcasing relevant work. Professional Skills • Solid understanding of modeling principles and expertise in developing game-friendly 3D models, ensuring: • suitability for skeletal animation; • awareness of game-specific limitations and optimizations (e.g., popping mitigation in LODs switch or common techniques like texture atlasing); • compatibility with Unity-specific best practices designed to account for the engine’s intricacies and peculiarities (e.g., naming conventions). • Strong experience creating realistic yet mobile-friendly 3D models of environments, props, and characters of various complexities. • Fluency with texture mapping / UV unwrapping and texture baking workflows. Soft Skills • Proven ability to collaborate with artists, animators, and developers to ensure intended asset integration into Unity projects. Software stack • Maya/Unity: Proficiency in Maya and at least strong familiarity with Unity are essential. • Familiarity with the overall Maya-to-Unity workflow (on the content side), including awareness of import/export processes, asset optimization, and material setup. • Supporting software: ZBrush, Substance Designer/Painter, Photoshop. • Software of your choice for efficient UV-mapping (Rizom UV / headus UVLayout). #J-18808-Ljbffr Apply tot his job