VFX Artist [Splinter Cell Remake]

Remote, USA Full-time
Ubisoft Toronto is a global leader in gaming, known for creating memorable gaming experiences. As a VFX Artist, you will enhance gameplay by designing and integrating high-quality real-time effects that align with the creative vision of the game. Responsibilities Collaborate with the core production team to understand the creative vision and set visual effects priorities Create environmental and character VFX such as smoke, fire, explosions, weather, and atmospheric effects Author and integrate effects using particle systems, textures, and modeled assets Partner with programmers, animators, designers, lighting artists, and tech art to develop gameplay assets and tools Work within technical constraints to deliver performant, visually appealing real-time effects Integrate VFX into the game engine and validate correct functionality Optimize and debug effects in collaboration with quality control and technical teams Iterate on work by adapting to art reviews, gameplay feedback, and playtests Skills Demonstrated ability to create real-time VFX for games, shown through a demo reel or portfolio Working knowledge of game engines such as Unity or Unreal Engine Experience with VFX and content creation tools such as Photoshop, EmberGen, Houdini, Maya, 3DS Max, or Blender Familiarity with compositing tools like After Effects or Nuke Strong understanding of art fundamentals including lighting, composition, color theory, and animated motion Comfort with basic vector math, node graphs, or visual scripting workflows A collaborative mindset, strong communication skills, and attention to detail Interest in or exposure to procedural workflows, shaders, or VFX scripting is a plus Company Overview Ubisoft Toronto is a growing and diverse team on a collective mission to create what’s next in AAA open world games. It was founded in 2010, and is headquartered in Toronto, Ontario, CAN, with a workforce of 501-1000 employees. Its website is
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